11/7/2022 0 Comments Crash bash pc release date![]() ![]() Shinkawa: I took on the character designs for the three main characters and created the image for some of the other key characters in the game. What has been your involvement in Left Alive? How are you working in tandem with the rest of the team on the project? Shinkawa: It contains A4 copy paper, pencil, eraser, brush pen, correction pen, and Photoshop. What does your creative toolkit look like? There are some instances where I draw things digitally from the start, but I don’t think I will transition completely to that medium. ![]() Shinkawa: Fundamentally, my approach hasn’t changed – I draw the designs on paper with a pencil or brush pen, scan the designs and then make adjustments in Photoshop. What are your thoughts on the rise of digital art? Have you shifted to a digital workflow, or do you still work in a physical medium and scan your creations in from there? His birthday happened to be close, so I sent him an illustration I drew on the aforementioned iPad, kind of like a birthday message. Yusuke Naora (IZM designworks), who also known for his work on the Front Mission series, during an interview with a magazine. ![]() Shinkawa: Late last year, I had the opportunity to speak with Mr. Shinkawa: As far as work-related projects, there isn’t much experimentation but outside of work, I recently got a new iPad, so I’ve been using the pen to directly draw on the device.įollowing up on that last question, are there any examples of personal work that wasn’t attached to a project, which you’d be willing to share with us here? How much experimenting do you do with other styles or tools outside your comfort zone? Your style is iconic and immediately recognisable. From there, I started by submitting a few rough images for Leonid, a type of character I’m accustomed to drawing I then proceeded with designing, while also checking on the direction and maintaining balance with the other characters. Shinkawa: Initially, the request was to design the three main characters, and I received information on their gender along with a simple profile. However, a common first step is to draw many doodle-like, rough sketches to hone in on the image I am going for.Ĭan you tell us about the creative brief you received for Left Alive, and how you approached it from there? Yoji Shinkawa: My approach differs between projects as some have clearly defined requests, while others allow me to generate ideas freely. How do you go about starting a new artistic project? What’s step one? We reached out to Shinkawa-san to learn more about the intricacies of his creative process, what this new collaboration looked like from his perspective, and whether he’s embraced a digital workflow or prefers to stick to his pen-and-paper roots.Īs a special bonus, he’s provided a start-to-finish recording of one of his most recent works, which you can watch here. Shinkawa-san’s newest project is a collaboration with Square Enix on Left Alive, a new survival action shooter set in the Front Mission universe that launches 5th March on PS4. The venerable character artist has created some of the most striking and iconic artwork to be featured in games, most notably across the Metal Gear Solid series starting all the way back in 1998. Whether or not you know Yoji Shinkawa from Kojima Productions by name, you almost certainly know him by his work. ![]()
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